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[TUT] Universal simple Nametags using memory editor by paparazzi 8)

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[TUT] Universal simple Nametags using memory editor by paparazzi 8)

Post  Vieraili on Wed Jun 30 2010, 16:48

Hi there once again. Very Happy

In this tut i will explain how you can make own game Nametags from the players so you can see at long range. This is useful when is used with wallhack or aimbot you will kwon what player you are shooting and where he is. Tools you need: only memory editor, you can also make your own application in c++ or vb.

first, you need 2 players, one player should not move. When you are near the player you see the name tag and when you are distant you wont see the name tag right? So it's simple try to scan and filter with you memory editor for a "byte 4" or "float 4" when you are near you see the name so the value should be "1" when you are distant you wont see the name the value should be "0". Do many filters until you got 2 addresses (better if you got one), then try to find a pointer for this address to make this static adress and working for every vietcong2.exe run.

second, you now get close again to the player and the nametag should appear. Now just freeze the value and voilá you can go to everywhere and you will se the name tag from that player Very Happy

Note: For other players you should repeat the first step again. I recommend you to compare the address from the 1st nametag and the 2nd nametag from the second player when you find it then you get easily find the 3rd, 4th, 5th and so on, players name tags.

Enjoy it!
tut maded by paparazzi Cool


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